Resident evil revelations story

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To further suit the horror vibe of the game, Capcom recorded Revelations’ music using orchestral instruments with a heavy focus on the piano in particular. Capcom USA forced them to change it to a cruise ship.” “The concept for Revelations, it was actually just a floating mansion,” Killian reveals. This amusing bit of information comes from Capcom’s new bi-weekly podcast, where community manager Seth Killian discusses both Revelations and Resident Evil 6. What you may not have guessed is that the Queen Zenobia was instead originally going to be an actual mansion floating out at sea. Protagonist, Jill Valentine, even remarks that the place “looks familiar” at the very start of the game’s demo. Revelations is set in a similar mansion-like setting - it takes aboard a cruise ship, the Queen Zenobia, the interior of which strongly resembles a mansion. The original Resident Evil put you inside an eerie mansion filled with booby traps and monsters, and your primary concern was surviving and getting out. Original Story: Resident Evil: Revelations came about as a result of producer, Masachika Kawata, hearing from many fans that they still considered the Resident Evil remake on the Gamecube to be the best game in the series. Update: Capcom’s Seth Killian recently clarified over Twitter that he was only joking, and that Revelations was not, in fact, going to be set on a floating mansion.

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